Super Smash Bros. Ultimate

Game version: [Switch]

 Double Elimination

 3 stock, 7 minutes

Items Off, Handicap Off, Spirits Off, Final Smash Meter Off

Pause Off, Team Attack On, Stage Hazards Off, Stage Morph Off

Amiibos Banned

Most current patch within 10 days of event will be used

2/3 Games per Set

3/5 Games for Winners & Losers Finals

 3/5 Games for Grand Finals

 All controllers permitted as long as they do not contain macro or turbo functions that are not present in stock Gamecube controllers

Map Selection
Singles & Doubles

Starter Stages:
Battlefield
Final Destination
Pokémon Stadium 1
Smashville
Town & City

Counterpick Stages:
Kalos Pokémon League
Lylat Cruise
Yoshi’s Island (Brawl)
Yoshi’s Story

Set Procedure

1. Players/teams select characters or request double blind picks (see Additional Rules).

2. Players/teams play a Rock-Paper-Scissors (RPS) best of 1. RPS winner may choose to either strike a stage first or select a port first. Starter stages are struck in a P1-P2-P2-P1 order. Remaining stage is the stage for Game 1.

3. After Game 1, the following procedure takes place:
Game winner strikes 2 stages from the full list of legal stages. This strike is effective for the following game only.

Game loser picks stage for next game from remaining available legal stages. Players/teams may not pick any stage they won on in the set unless mutually agreed to (see Gentleman’s Clause in Additional Rules).

Winning player/team selects characters (may change characters).
Losing player/team selects characters (may change characters).

Next game is played

4. Repeat step 3 until the set is completed.

Additional Rules

Timeouts, Ties, and Sudden Death Situations:
If the timer reaches zero the player with the higher stock wins the game. If players are tied in stock the lower percentage holder wins. If players are tied in percent or lose their last stocks simultaneously, then the players will compete in a final 1-stock game with a 2-minute timer. This Sudden Death game determines the winner of the game. 

Self-Destruct Moves:
If a match ends with the successful use of a character’s self-destruct move then the results screen will determine the winner. There will be no exceptions to this rule. If the use of a Self-Destruct Move creates a Sudden Death situation than standard Sudden Death rules will apply.

Gentleman’s Clause:
Players may compete under a rule set mutually agreed upon at the start of their set. Prior to starting a set using the Gentleman’s Clause both players must alert their pool judge to any changes they are enacting. Any ruleset willfully delaying the tournament is an exception to this clause. 

Wireless Controllers:
Players using a Pro Controller must use the wired option and have the controller’s batteries removed. Failure to have batteries removed during play will count as a forfeiture from the tournament. Should a wireless controller interrupt a set for any reason the controller’s owner will be forfeited from the tournament. There will be a zero tolerance policy in effect for the duration of the tournament. It is highly advised you use a wired controller. 

Pausing:
If a player pauses the game a stock, or the game if no stocks are available, will be forfeited. If the pause occurs causing an opponent to lose a stock the pausing player will sacrifice 2 stocks, or the game if 2 stocks are unavailable. A player can lose the set on account of a pause.